RVGL changelogs from http://rv12.revoltzone.net/downloads/rvgl_changelog.txt

  • Updated RVGL to version 17.1002a
17.1002a:
| Bug-fix release.

Add:
  [General]
  - Added key "CatchUp" in profile.ini to enable / disable AI catchup.
  [Input]
  - Support for custom GameController mappings: mappings are now sourced from 
    "profiles\gamecontrollerdb.txt" in addition to the default mappings 
    included in the root game folder.

Fix:
  [Input]
  - Fixed hotplugging support with multiple players and controllers.

  • Updated RVGL to version 17.0930a
17.0930a:

Add:
  [Input]
  - Hotplugging support: controllers can be added and removed while the game is 
    running and they are now detected and used automatically.
  - Menu navigation uses the D-Pad by default on supported controllers.
  - Controller info including the name and GUID are now logged.
  [Multi]
  - A new rvgl.ini setting called "LocalPort" can be found under the Network 
    section. This allows clients to set the port to be used when connecting to 
    an online session. The default is 0, i.e., a random port is used.

Mod:
  [General]
  - Updated language files.
  [Graphics]
  - Optimized viewport clear and skybox rendering for better performance on 
    tracks that have a skybox.
  - The F9 key in dev mode now shows world and model vertex count in addition 
    to poly count.

Fix:
  [General]
  - Fixed wrong player position suffixes used when the panel is hidden.
  - Minor internal tweaks / refactoring.

  • Added Dreamcast assets to the set
  • Removed track editor files

  • Updated to rvgl_17.0327a
17.0327a:
| Bug-fix release.

Add:
  [General]
  - Added Portuguese language support, translated by LC-DDM.

Mod:
  [General]
  - Save Replay option is currently disabled in Championship mode.
  [Graphics]
  - When using the -aspect command line, the lens setting now takes effect in 
    frontend too.
  [Multi]
  - Disabled the 'press pause to continue' message (upon race finish) for 
    clients.

Fix:
  [General]
  - Fixed podium cars jumping too high when vsync is off.
  - Fixed -gamegauge mode not working, moved the output to 'profiles/fps.txt'.
  - Fixed version display when entering in and out of dev mode.
  [Graphics]
  - Fixed visual glitch when FOGSTART is equal to FARCLIP.
  [Multi]
  - Fixed chat messages overlapping with race results table.

  • Updated to rvgl_17.0327a
17.0325a:
| Pumped network version.

Add:
  [General]
  - Added Hungarian (Magyar) language support, translated by Andor.
  - Initial support for loading UTF-8 language files.
  - Added new 3-car wide STARTGRID types 4 and 5 for use in custom tracks.
  [Input]
  - Included an SDL community sourced GameController mapping database that is 
    loaded automatically to support various additional controllers.
  - Menu select and back are set to buttons A and B by default on supported 
    controllers.
  [Multi]
  - Updated Waiting Room layout and added new commands: use Up / Down keys to 
    scroll through the player list, hold down Ctrl for faster scrolling. The 
    host can use Ctrl-D to disconnect a player or Ctrl-S to put a player in 
    spectator mode.

Mod:
  [General]
  - Increased the maximum number of cars to 16.
  - Reduced the probability of player getting the global star pickup.
  - Can now use the look back button when spectating cars at race finish.
  [Multi]
  - Increased number of connections to 20 (upto 16 playable cars and 4 more 
    slots for spectators).
  - More efficient transfer of the game data during race start.
  - Improved Waiting Room messages in various occasions such as late joining 
    and spectating (i.e., when game has already started or when joining the 
    next game).

Fix:
  [Multi]
  - Fixed crash when the number of players connecting exceeds the maximum 
    allowed connections.
  - Fixed bug with the "Room Full" status not detecting properly.