RVGL changelogs from http://rv12.revoltzone.net/downloads/rvgl_changelog.txt
17.1002a: | Bug-fix release. Add: [General] - Added key "CatchUp" in profile.ini to enable / disable AI catchup. [Input] - Support for custom GameController mappings: mappings are now sourced from "profiles\gamecontrollerdb.txt" in addition to the default mappings included in the root game folder. Fix: [Input] - Fixed hotplugging support with multiple players and controllers.
17.0930a: Add: [Input] - Hotplugging support: controllers can be added and removed while the game is running and they are now detected and used automatically. - Menu navigation uses the D-Pad by default on supported controllers. - Controller info including the name and GUID are now logged. [Multi] - A new rvgl.ini setting called "LocalPort" can be found under the Network section. This allows clients to set the port to be used when connecting to an online session. The default is 0, i.e., a random port is used. Mod: [General] - Updated language files. [Graphics] - Optimized viewport clear and skybox rendering for better performance on tracks that have a skybox. - The F9 key in dev mode now shows world and model vertex count in addition to poly count. Fix: [General] - Fixed wrong player position suffixes used when the panel is hidden. - Minor internal tweaks / refactoring.
17.0327a: | Bug-fix release. Add: [General] - Added Portuguese language support, translated by LC-DDM. Mod: [General] - Save Replay option is currently disabled in Championship mode. [Graphics] - When using the -aspect command line, the lens setting now takes effect in frontend too. [Multi] - Disabled the 'press pause to continue' message (upon race finish) for clients. Fix: [General] - Fixed podium cars jumping too high when vsync is off. - Fixed -gamegauge mode not working, moved the output to 'profiles/fps.txt'. - Fixed version display when entering in and out of dev mode. [Graphics] - Fixed visual glitch when FOGSTART is equal to FARCLIP. [Multi] - Fixed chat messages overlapping with race results table.
17.0325a: | Pumped network version. Add: [General] - Added Hungarian (Magyar) language support, translated by Andor. - Initial support for loading UTF-8 language files. - Added new 3-car wide STARTGRID types 4 and 5 for use in custom tracks. [Input] - Included an SDL community sourced GameController mapping database that is loaded automatically to support various additional controllers. - Menu select and back are set to buttons A and B by default on supported controllers. [Multi] - Updated Waiting Room layout and added new commands: use Up / Down keys to scroll through the player list, hold down Ctrl for faster scrolling. The host can use Ctrl-D to disconnect a player or Ctrl-S to put a player in spectator mode. Mod: [General] - Increased the maximum number of cars to 16. - Reduced the probability of player getting the global star pickup. - Can now use the look back button when spectating cars at race finish. [Multi] - Increased number of connections to 20 (upto 16 playable cars and 4 more slots for spectators). - More efficient transfer of the game data during race start. - Improved Waiting Room messages in various occasions such as late joining and spectating (i.e., when game has already started or when joining the next game). Fix: [Multi] - Fixed crash when the number of players connecting exceeds the maximum allowed connections. - Fixed bug with the "Room Full" status not detecting properly.