*Only required for official Re-Volt I/O events.
To host your own Re-Volt sessions, you only need to forward your ports. If you would like to become part of the Re-Volt I/O hosting team, join us on Discord and send a message to one of the staff members.
It is highly discouraged to do any of the following actions below towards other players regardless of the lobby. The extent to which you may be penalized for breaking etiquette will be left up to the host's discretion. This is simply to ensure that all players have an enjoyable racing experience.
Cars one lap ahead may hit lapped cars only if it's considered collateral damage caused by battling with another car while using pickups with large area of effect (having a zap activated from earlier, tossing a shockwave or using fireworks/water balloons).
In more specific terms, sabotaging/griefing is refusing to make race distance progress for several seconds or more to hinder oncoming cars.
Calls to restart the race after 15 seconds on race timer will be ignored
Wait about until most of the racers have crossed the finish line to start proper chatting, a "gr" (Good Race) or "gb" (Good Battle) are fine after crossing the finish line. Important/Emergency things said during the race won't be affected of course, like a "re" to restart the race.
Example would be activating your zap at the end of your race in Ghost Town 2 and driving towards the chokepoint before the final hairpin, or pressing reposition button before crossing the finish line in order to block the path of other cars behind you.
These were part of etiquette at one point, but they are no longer frowned upon to the same extent as before. You are still encouraged to follow them if you're willing, but will not be penalized otherwise.
Examples would be slowing down to zap someone behind you, slowing down in a narrow section while having a bomb to pass it to someone else, or slowing down to fire a rocket at someone who just passed you.
An example for this would be the hairpin at both Ghost Town tracks. This rule however is impossible to enforce on tracks where running into oncoming players is inevitable, like Museum 1.
For circuit racing the etiquette is expanded upon to maximise the possibility of having clean, fair races. The actions below are severely frowned upon and will most likely result in a kick if not respected immediately.
This also involves zigzagging on a straight and/or not sticking to the racing line on the straights. You may defend your position and block opponents in the corners by taking a narrower line, however.
Lapped cars need to take a wider, slower line to allow people through who are lapping them. Think of the blue flags in motorsports.
Best example would be being impatient and/or divebombing other cars in a corner.
Most tracks won't have measures implemented to combat corner-cutting, and some tracks give you an advantage if you go through the pit lane. It is up to the players to be respectful and not resort to either.
Note that some competitive events may use this list as a proper ruleset, whereas other sessions may instead hold no penalties for breaking it—keep an eye on session details.